![]() ![]() vmt files as needed.Ī: Chances are that it didn't meet one, or several, or possibly all of the guidelines listed below: Source power users should feel free to add additional. This makes it easier for us to review your item and increases its chance of getting in. Q: I know how to work with source, do I have to use itemtest?Ī: Since we tend to recompile items from the published source files, it's a good idea to use itemtest at first to setup all the directories and file locations. Q: Where can I get the models of the existing characters so I can build my item in context?Ī: Download this zip file which contains the reference head geometry for all the classes on the right locations. Character items/hats should match that style. Character textures are less noisy/detailed than everything else in the game. For hats, maintain team colors, if not - neutral colors. For hats, 256x256 is usually large enough.Ī: Maintain the same texture density of other models in the world (Nothing higher res or lower res than what's next to it. Q: What resolution should my textures be?Ī: Texture sizes should not be larger than 512x512. ![]() Try to keep hats under 1,000 polygons, and weapons under 6,500. Q: What are the polycount limits on my item?Ī: Keep the polycount similar to what's already in the game. Q: I am a 3D artist, how do I get started?Ī: First, you’ll need to install the Source Developer Kit (SDK).
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